- Revenue Business
- All the money that comes in from sales, before you pay for anything.
- Profit Business
- What's left after every cost is paid. Revenue can look great while profit is zero.
- Gross margin Business
- The share of each sale left after the direct cost of doing that job. If a $100 job costs you $30 in supplies, your gross margin is 70%.
- Fixed costs Business
- Bills that stay the same no matter how busy you are: phone, insurance, software, rent.
- Variable costs Business
- Costs that go up with every job or sale: supplies, gas, card fees.
- Break-even Business
- The number of jobs or sales you need each month to cover all your costs. Below it you lose money, above it you start earning.
- Cash flow Business
- When money comes in versus when it goes out. Profitable businesses still close when the cash runs out before the customers pay.
- Runway Business
- How many months you can keep going with the money you have if nothing else comes in.
- Customer lifetime value Business
- Everything one customer spends with you over the whole time they stay. Average sale Γ visits a year Γ years they stay.
- Customer acquisition cost Business
- What you spend, in ads, time and discounts, to win one new customer.
- Value proposition Business
- The plain reason a customer should pick you over what they do now.
- Positioning Business
- The spot you own in a customer's mind, like 'the fast one', 'the careful one' or 'the one for families'.
- MVP (minimum viable product) Business
- The simplest version of your offer that you can sell and learn from. It's a test, not a finished product.
- Sole proprietor vs. LLC Business
- Two common ways to set up a small business. An LLC can separate your personal money from the business. Ask an accountant or a free SCORE mentor which fits you.
- Target market Marketing
- The specific group of people you're trying to serve. 'Everyone' is not a target market.
- Niche Marketing
- A narrow, specific slice of a market. Smaller, but easier to win and to be known for.
- Funnel Marketing
- The path from someone hearing about you to paying you. People drop off at every step.
- Conversion rate Marketing
- The share of people who take the next step, like callers who book or visitors who buy.
- CTA (call to action) Marketing
- The one thing you ask someone to do next, like 'Book a visit' or 'Text us'.
- Referral Marketing
- A customer sending someone to you. Usually the cheapest and most trusted way to grow.
- SEO (search engine optimization) SEO
- Everything that helps you show up when people search on Google.
- Google Business Profile SEO
- Your free listing on Google Maps and Search, with hours, photos, reviews and a call button. For local businesses it often matters more than the website.
- Local pack SEO
- The map with three businesses that shows up at the top of a local Google search. Most clicks go there.
- Keywords SEO
- The words people actually type into Google, like 'dog walker near me' or 'AC repair Mt. Airy'.
- NAP SEO
- Name, address and phone. Keep them exactly the same everywhere online so Google trusts your listing.
- Reviews SEO
- One of the strongest signals for local search and for new customers deciding whether to call.
- User research UX
- Learning from real customers by talking to them and watching them, instead of guessing.
- Persona UX
- A short, realistic sketch of a typical customer, built from research.
- Jobs to be done UX
- The task a customer is really trying to get done when they hire you.
- Pain point UX
- A specific moment that frustrates or worries your customer.
- Touchpoint UX
- Any moment a customer meets your business: a search result, a call, a text, an invoice.
- Journey map UX
- The steps a customer takes from noticing a need to after you've helped, and how they feel at each one.
- Service blueprint UX
- A journey map plus everything that happens behind the scenes to make each step work.
- Prototype UX
- A rough, cheap version of something, like a flyer, a price sheet or a booking page, that you test before you build the real thing.
- Usability test UX
- Watching someone try to use what you made, without helping, to see where they get stuck.